Hope
Do you want to learn from mistakes and use them as a basis for learning, regain hope and move towards victory? Hope is a puzzle and platform game which presents new ways of dealing with the problems that often make us give up halfway.
A game developed with the aim of connecting people with their own emotions, teaching them to deal with everyday frustrations, benefiting from the mistakes made and using them as learning opportunities and motivation. Hope's goal is to instill more confidence in its users and help them to become better people, with possibly a better vision of the future; since the game acts not only on the emotional part, but also on the individual's cognitive abilities, both in relation to strategy and the speed of reaction to the spatial vision.
Controlling a simple square in several puzzle levels, Hope is able to deliver multiple emotions to whoever is playing it, through motivational phrases, gameplay and fluid mechanics, sound effects, music and challenges. The character's main mechanic is something very simple, yet profound and unique, which boils down to just three steps.
MISS
The first part boils down to the player making a mistake on purpose and thus creating a block in the place where he made a mistake, but only if the object that killed him is marked with the color white, otherwise the first step is invalidated and it won’t skip straight to the second step.
REPEAT
After the player has made a mistake and a block has been created in the place where he made a mistake, the main character is spawned again to repeat the level, but this time with a block in the ideal place to be able to move to the next level.
REMOVE
The third part is an optional mechanic where the player can restore and delete the last block created. This option was designed in case the player creates a block in an unwanted location.
ARE YOU STILL READING? What are you waiting for? Let's recharge our hope? Go learn from your mistakes and use them as motivation for victory!
Based on the games Neon Depth and Geometry Dash.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Pedro Lima |
Genre | Puzzle, Educational, Platformer |
Made with | Construct |
Tags | Casual, Colorful, gamepad, Indie, Minimalist, Pixel Art, Puzzle-Platformer |
Average session | A few minutes |
Languages | English, Spanish; Latin America, Portuguese (Brazil) |
Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen, Smartphone, Playstation controller |
Links | Steam |
Comments
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Could you make the mobile controls more visible?
And make it buttons so left and right was a buttons.
Thx.
But the game is very cool!
(When I play on my PS4 gamepad, the movement is very slowed down (like the movement has 999 ping))
The idea is smart, sounds are plesant and fresh, game itseld is very polished, I enjoyed it!
Thanks so much for your feedback, my friend!